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TARP WIKI

Mechanics, weapons, movement, and competitive knowledge for arena FPS.

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What's covered

Weapons

Damage, timing, projectile speed, self-damage, and optimal use for every weapon in each game.

Movement

Strafe jumping, bunny hopping, plasma climbing, and advanced movement techniques broken down precisely.

Gametypes

Rules, scoring, strategy, and competitive formats for every gametype across Warfork, Quake Live, and Reflex.

CVARs & Config

Full CVAR reference for Quake Live, server config guides, and recommended competitive settings.

Modding

Server setup, custom gametypes, HUD editing, shader work, and scripting for Warfork.

Competitive History

Tournament history, notable events, and the competitive scene across the AFPS community.

Something missing or wrong?

The wiki is maintained alongside the TARP community. Join Discord to report issues or contribute.